Recent Posts

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31
Filme & Poze / Re: Casa mea - Romania Trucking Server
« Last post by L4zarxD on March 11, 2012, 05:29:46 pm »
Dragutz :P
32
Alte Anunturi / Codexul care spune ADEV?RUL despre 21 decembrie 2012
« Last post by DjDiskJoker on March 11, 2012, 01:42:20 pm »

33
Anunturi Administrative / Re: Regulament
« Last post by DjDiskJoker on March 11, 2012, 08:48:17 am »
[1] Un forum inseamna in primul rand o comunitate. Una din regulile de baza ale unei asemenea comunitati este respectul pentru ceilalti useri de pe forum. Deci, tratati membrii comunitatii cu respectul cuvenit.

[2] Posturile multe, dar care nu sunt la obiect, nu dau bine si veti fi surprinsi cand ceilalti membrii va vor trata cu dispret din aceasta cauza. Nu facem concurs cine are cele mai multe posturi, deci incercati sa postati doar atunci cand credeti ca aveti ceva de spus. Calitatea, nu cantitatea conteaza.
Tot la fel, daca aveti nevoie de suport intr-o anumita problema, este bine sa stiti cum sa puneti acea intrebare. De multe ori, raspunsul la acea intrebare este mai usor decat credeti, iar rezolvarea se poate gasi la un simplu search pe Web sau prin citirea documentatiei respectivului produs. Deci, daca respectiva intrebare are un raspuns prea usor, asteptati-va la reply-uri acide din partea celorlalti membrii, de genul RTFM (Read The Fuckin' Manual) sau STFW (Search The Fuckin' Web).
De exemplu, o intrebare de genul "Jocul XYZ e naspa, mie unul nu-mi merge. De ce?" va da nastere la asa-numitele "raspunsuri obraznice", de genul "Ce nasol de tine...", sau "Blame Canada".
In schimb, daca postati o intrebare de genul: "Am un GeForce 3 pe un motherboard Abit KT7, cu Duron la 700. Am Win 2000 professional, ultimul service-pack, DirectX 8.1. Am pus Detonator XX, dupa care am incercat cu Detonator YY si in cele din urma am bagat si Detonator ZZ, si jocul XYZ tot nu-mi porneste. Am dezactivat accelerarea hardware la placa de sunet si am incercat sa pornesc jocul cu detalii minime, si tot degeaba. Unde gresesc?". La asemenea intrebare, oricine va spune ceva de genul "Hei, omul asta se pare ca are o problema reala. A demostrat ceva pricepere in hardware si software, a incercat singur sa-si rezolve problema, si nu asuma de prima oara ca jocul XYZ e nasol doar pentru ca lui nu-i merge, ci incearca sa caute ajutor. Sa vedem daca ma pricep sa-i dau un sfat, a, da, ia incearca sa pui patch-ul 1.0x, si vezi ca atunci o sa-ti mearga.".

[3] In general, inainte de a intreba ceva, asigurati-va ca ati incercat sa folositi mai inainte butonasul de search de pe forum. De multe ori, respectiva problema poate a fost rezolvata de mult timp si membrii forumului sunt deranjati de readucerea ei in discutie. Tot la fel, subiectele care nasc de obicei scandaluri, de genul "Intel vs AMD", "ATi vs nVidia" sau "Windows vs Linux", au fost discutate si paradiscutate pe forumuri, iar membrii comunitatii sunt deja plictisiti de asemenea discutii. Pentru a avea un forum curat si placut uscat, e bine ca aceste subiecte sa fie evitate din start, sau discutia sa se mentina in termeni mai mult decat decenti si cu argumente bine documentate si clare, sau care aduc ceva nou, care schimba substantial datele problemei.

[4] Posturile monosilabice, offtopic, sau care doar aproba/dezaproba fara a aduce si argumente, risca din start sa fie sterse de moderatori, deoarece degradeaza calitatea discutiei. Deci, pe cat posibil, evitati reply-uri de genul "Da", "Corect", "Si eu", "X sucks, Y rulez", "Ce topic idiot", si asa mai departe. Tot la fel, smilies-urile sunt dragute foc, insa folosirea lor excesiva deranjeaza.

[5] Toti iubim IRC-ul, sau ma rog, majoritatea dintre noi. Insa acesta este un forum, nu IRC. Daca din anumite motive discutia ajunge la modul personal, este de preferat sa folositi cu incredere functia de Private Messages (PM) sau email, ca sa discutati respectiva problema cu acel user. Topicurile sau reply-urile care se incadreaza in categoria de discutie personala, de genul "Vin maine la tine sa vad si eu jocul X" urmat de reply "Nu, maine sunt la scoala" urmat de un nou reply "Atunci cand vin?", se incadreaza in aceasta categorie si risca sa fie sterse sau inchise de Moderatori.

[6] Desi acest forum inca nu cenzureaza cuvintele dure sau obscene, precum si injuraturile, este necesar sa mentinem acea atitudine de respect fata de ceilalti useri, de care am vorbit la pct 1. Toti injuram, unii mai mult si mai colorat decat altii, insa nu pe acest forum. In conditiile in care posturile Dvs. se incadreaza in aceasta categorie, vor fi sterse cu promptitudine, fara o notificare prealabila.

[7] Clonele de orice fel, sunt interzise. O clona inseamna un user care este deja inregistrat, si din diverse motive isi mai face inca unul sau mai multe conturi pe forum, cu scopul clar de a posta sub mai multe "identitati". Cazurile in care aveti probleme cu userul sau parola nu se rezolva prin crearea unui nou cont, ci prin folosirea cu incredere a functiei "I forgot my password" sau contactarea prin email/PM a unui administrator. In conditiile in care descoperim clone, veti primi initial un avertisment, iar clonele vor fi sterse ramanand doar contul initial. Daca situatia se repeta si dupa asta, va fi sters si contul initial + clonele aferente care s-au creat intre timp, iar respectivul user va fi banat pe o perioada aleasa de noi.

[8] Nu admitem postarea pe forum a datelor unui user (username si parola), indiferent de modul in care s-a ajuns in posesia lor si indiferent de cine le posteaza sau scopului respectivului post.
Pedeapsa pentru cei care incalca aceasta regula este ban pe minim 1 luna.

[9] Promovarea pirateriei de orice fel NU este acceptata pe acest forum. Link-urile catre site-uri cu "****, cracks, moviez, etc" vor fi sterse tot la fel, fara notificare prealabila. Nu ne intereseaza ca nu va merge nu-stiu-ce joc, fiindca nu aveti crack la el. Daca va place respectivul joc atat de mult, cumparati-l.

[10] Desi marea majoritate dintre noi suntem de sex masculin, rezulta, conform statisticilor, ca totusi marea majoritate dintre noi preferam femeile. Cu toate astea, acest forum este dedicat unui site de jocuri, ca atare nu acceptam posturi cu trimitere la site-uri porno sau care se incadreaza in aceasta categorie. Postul nu va va fi sters, insa veti primi un avertisment din partea Moderatorului, pentru ca pe viitor sa nu se mai repete.

[11] Mesajele care au un scop clar comercial, si care nu au legatura cu subiectul forumului, tot la fel, vor fi sterse. Nu ne intereseaza nu-stiu-ce produs care va face mai puternici si mai frumosi, si va imbunatateste viata personala de nu stiu cate ori, sau nu-stiu-ce joc piramidal care ne va imbogati peste noapte. Reclama se poate face intr-un mod organizat, pentru asa ceva contactati webmasterul.

[12] Desi nu ne face placere sa stergem posturi si incercam sa promovam o politica CAT MAI INGADUITOARE fata de membrii comunitatii noastre, in cazul in care posturile Dvs. se incadreaza la punctele 4, 5, 6, 7, 8, 9 si 10, la prima abatere veti primi un avertisment din partea Moderatorului, iar la urmatoarea abatere este posibil sa luam in calcul o masura mai restrictiva, de exemplu interzicerea accesului pe o anumita perioada pe forum sau stergerea contului. Insa, speram din tot sufletul sa nu ajungem in asemenea situatii. Haideti sa incercam sa pastram forumul decent, pentru a ne face placere sa purtam o discutie interesanta pe el.

[13] Data fiind natura "real-time" a acestui forum, este imposibil pentru noi sa verificam toate mesajele postate, intr-un interval relativ scurt de timp. Ca atare, nu ne asumam nici o responsabilitate pentru aceste mesaje, insa putem fi atentionati pe email sau PM, daca un mesaj intra in contraventie cu regulamentul nostru sau cu vreo lege in vigoare. In aceste conditii, vom reactiona imediat pe masura posibilitatilor noastre.
34
Stiri/Feedback Server / Spune o mapa !
« Last post by DjDiskJoker on March 09, 2012, 03:51:53 pm »
Deci , eu nu mai am idei ce mape sa mai fac pentru serverul Trucking .

Am facut acest topic ca sa imi dati o idee de mapa , deci daca aveti o idee buna spuneti iar eu o sa o fac ! ;)
35
Discutii Sa-Mp / SA-MP 0.3e RC client/server
« Last post by DjDiskJoker on March 08, 2012, 04:10:44 pm »
SA-MP 0.3e RC
Code: [Select]
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player- A fost adaugat un nou parametru la SetPlayerCameraLookAt ().
Code: [Select]
#define CAMERA_CUT  2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);
- Un nou instrument a fost adaugat pentru a face mai usor de a gasi pozitia obiectelor atasate de player.  Acest instrument nou poate fi, de asemenea, utilizat pe obiecte obisnuite.

Download
Client Installer: SA-MP 0.3e RC2 Client
 Windows Server (20 players): SA-MP 0.3e RC2 Windows Server
Pentru linux nu exista inca versiunea, in urmatoarele RC vor aparea.
36
Anunturi / Anunt Oficial!
« Last post by [R.I.P]AnOnIm on March 06, 2012, 09:52:14 pm »
Serverul cauta CO-Owneri Scripteri Pentru interese add master.killer950@yahoo.com
37
Map-ing / Noul Centru
« Last post by DjDiskJoker on March 06, 2012, 04:40:19 pm »
M-am gandit sa reinoiesc centrul Ls-ului.Sper sa va placa.Mapa a durat mult deoare am avut niste comenzi de mape.

Coduri:
Code: [Select]
RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
CreateObject(7488, 1498.79, -1688.96, -24.60,   0.00, 270.00, 90.00);
CreateObject(7488, 1467.23, -1756.40, -24.60,   0.00, 270.00, 270.00);
CreateObject(7488, 1516.50, -1756.40, -24.60,   0.00, 270.00, 270.00);
CreateObject(7488, 1539.40, -1756.40, -24.60,   0.00, 270.00, 270.00);
CreateObject(7488, 1545.40, -1781.50, -24.60,   0.00, 270.00, 180.00);
CreateObject(7488, 1545.40, -1817.10, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1526.70, -1825.50, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1508.90, -1826.80, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1491.00, -1825.90, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1477.30, -1825.70, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1460.30, -1825.40, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1441.70, -1824.10, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1423.00, -1822.90, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1405.80, -1823.30, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1393.90, -1817.70, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1393.90, -1780.60, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1401.60, -1780.50, -24.60,   0.00, 270.00, 179.99);
CreateObject(7488, 1543.20, -1781.60, -24.60,   0.00, 270.00, 179.99);
CreateObject(9949, 1474.40, -1785.90, 29.70,   0.00, 0.00, 270.00);
CreateObject(3851, 1484.00, -1751.30, 16.40,   0.00, 0.00, 270.00);
CreateObject(3851, 1484.00, -1751.30, 20.30,   0.00, 0.00, 270.00);
CreateObject(3851, 1484.00, -1751.30, 24.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1484.00, -1751.30, 28.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1478.40, -1751.40, 16.40,   0.00, 0.00, 270.00);
CreateObject(3851, 1478.40, -1751.40, 20.00,   0.00, 0.00, 270.00);
CreateObject(3851, 1478.40, -1751.40, 24.00,   0.00, 0.00, 270.00);
CreateObject(3851, 1478.40, -1751.40, 26.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1452.90, -1756.20, 19.50,   0.00, 0.00, 270.00);
CreateObject(3851, 1452.90, -1756.20, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1441.70, -1756.20, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1441.70, -1756.20, 19.40,   0.00, 0.00, 270.00);
CreateObject(3851, 1430.40, -1756.20, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1430.40, -1756.20, 19.40,   0.00, 0.00, 270.00);
CreateObject(3851, 1423.70, -1756.30, 19.40,   0.00, 0.00, 270.00);
CreateObject(3851, 1423.70, -1756.30, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1418.00, -1762.00, 19.40,   0.00, 0.00, 0.00);
CreateObject(3851, 1418.00, -1762.00, 25.10,   0.00, 0.00, 0.00);
CreateObject(3851, 1418.00, -1771.90, 25.10,   0.00, 0.00, 0.00);
CreateObject(3851, 1418.00, -1771.90, 19.40,   0.00, 0.00, 0.00);
CreateObject(3851, 1509.60, -1756.30, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1509.60, -1756.30, 19.70,   0.00, 0.00, 270.00);
CreateObject(3851, 1520.80, -1756.30, 19.70,   0.00, 0.00, 270.00);
CreateObject(3851, 1520.80, -1756.30, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1532.00, -1756.30, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1532.00, -1756.30, 19.70,   0.00, 0.00, 270.00);
CreateObject(3851, 1538.70, -1756.30, 19.70,   0.00, 0.00, 270.00);
CreateObject(3851, 1538.70, -1756.30, 25.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1544.40, -1762.00, 25.10,   0.00, 0.00, 180.00);
CreateObject(3851, 1544.40, -1762.00, 19.70,   0.00, 0.00, 179.99);
CreateObject(3851, 1544.40, -1773.10, 19.70,   0.00, 0.00, 179.99);
CreateObject(3851, 1544.40, -1773.10, 25.10,   0.00, 0.00, 179.99);
CreateObject(3851, 1544.40, -1773.10, 22.20,   0.00, 0.00, 179.99);
CreateObject(3851, 1544.40, -1762.00, 22.20,   0.00, 0.00, 179.99);
CreateObject(3851, 1538.70, -1756.30, 22.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1532.00, -1756.30, 22.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1520.80, -1756.30, 22.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1509.60, -1756.30, 22.20,   0.00, 0.00, 270.00);
CreateObject(3851, 1452.90, -1756.20, 22.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1441.70, -1756.20, 22.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1430.40, -1756.20, 22.10,   0.00, 0.00, 270.00);
CreateObject(3851, 1423.70, -1756.30, 22.00,   0.00, 0.00, 270.00);
CreateObject(3851, 1418.00, -1762.00, 22.00,   0.00, 0.00, 0.00);
CreateObject(3851, 1418.00, -1771.90, 22.00,   0.00, 0.00, 0.00);
CreateObject(7662, 1464.30, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1416.80, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1401.70, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1427.10, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1511.90, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1523.10, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1502.30, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(7662, 1403.20, -1738.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1407.00, -1737.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1394.30, -1756.90, 13.50,   0.00, 0.00, 180.00);
CreateObject(982, 1458.20, -1737.50, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1503.80, -1737.40, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1529.40, -1737.40, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1551.40, -1737.40, 13.50,   0.00, 0.00, 270.00);
CreateObject(982, 1564.40, -1755.30, 13.50,   0.00, 0.00, 180.00);
CreateObject(982, 1564.40, -1780.90, 13.50,   0.00, 0.00, 179.99);
CreateObject(982, 1564.40, -1806.50, 13.50,   0.00, 0.00, 179.99);
CreateObject(982, 1564.40, -1828.90, 13.50,   0.00, 0.00, 179.99);
CreateObject(982, 1394.30, -1771.30, 13.50,   0.00, 0.00, 179.99);
CreateObject(982, 1394.30, -1809.90, 13.50,   0.00, 0.00, 179.99);
CreateObject(982, 1394.30, -1829.10, 13.50,   0.00, 0.00, 179.99);
CreateObject(3578, 1394.00, -1789.90, 12.00,   15.00, 0.00, 270.00);
CreateObject(3578, 1393.60, -1789.90, 11.90,   15.00, 0.00, 270.00);
CreateObject(8661, 1414.10, -1790.50, 12.90,   0.00, 0.00, 0.00);
CreateObject(8661, 1411.30, -1787.80, 12.90,   0.00, 0.00, 90.00);
CreateObject(8661, 1411.30, -1791.20, 12.90,   0.00, 0.00, 90.00);
CreateObject(983, 1401.30, -1772.20, 13.50,   0.00, 0.00, 0.00);
CreateObject(983, 1401.30, -1777.00, 13.50,   0.00, 0.00, 0.00);
CreateObject(983, 1401.30, -1803.70, 13.50,   0.00, 0.00, 0.00);
CreateObject(983, 1401.30, -1808.50, 13.50,   0.00, 0.00, 0.00);
CreateObject(983, 1413.80, -1811.20, 13.50,   0.00, 0.00, 90.00);
CreateObject(983, 1415.40, -1811.20, 13.50,   0.00, 0.00, 90.00);
CreateObject(983, 1413.00, -1767.80, 13.50,   0.00, 0.00, 90.00);
CreateObject(983, 1414.60, -1767.80, 13.50,   0.00, 0.00, 90.00);
CreateObject(982, 1544.30, -1745.20, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1524.50, -1745.20, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1437.30, -1745.20, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1415.20, -1745.20, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1437.30, -1751.50, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1421.30, -1751.50, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1524.70, -1751.40, 13.70,   0.00, 0.00, 269.99);
CreateObject(982, 1537.50, -1751.40, 13.70,   0.00, 0.00, 269.99);
CreateObject(984, 1557.10, -1751.60, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1557.10, -1761.20, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1550.10, -1761.40, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1550.10, -1757.80, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1408.70, -1757.90, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1408.70, -1761.50, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1402.20, -1761.50, 13.70,   0.00, 0.00, 0.00);
CreateObject(984, 1402.20, -1751.60, 13.70,   0.00, 0.00, 0.00);
CreateObject(983, 1553.50, -1768.00, 13.70,   0.00, 0.00, 270.00);
CreateObject(983, 1511.80, -1748.20, 13.70,   0.00, 0.00, 180.00);
CreateObject(983, 1450.10, -1748.40, 13.70,   0.00, 0.00, 179.99);
CreateObject(983, 1405.50, -1768.00, 13.70,   0.00, 0.00, 89.99);
CreateObject(3578, 1510.40, -1732.30, 11.70,   0.00, 0.00, 270.00);
CreateObject(3578, 1509.40, -1732.30, 11.70,   0.00, 0.00, 270.00);
CreateObject(3578, 1452.30, -1732.40, 11.70,   0.00, 0.00, 270.00);
CreateObject(3578, 1451.40, -1732.30, 11.70,   0.00, 0.00, 270.00);
CreateObject(3472, 1463.40, -1738.10, 12.90,   0.00, 0.00, 0.00);
CreateObject(3472, 1433.00, -1738.20, 12.90,   0.00, 0.00, 0.00);
CreateObject(3472, 1407.00, -1738.40, 12.90,   0.00, 0.00, 0.00);
CreateObject(3472, 1496.20, -1738.40, 12.90,   0.00, 0.00, 0.00);
CreateObject(3472, 1521.90, -1738.40, 12.90,   0.00, 0.00, 0.00);
CreateObject(3472, 1551.80, -1738.50, 12.90,   0.00, 0.00, 0.00);
CreateObject(7488, 1419.70, -1756.48, -24.60,   0.00, 270.00, 270.00);
CreateObject(7488, 1459.31, -1708.12, -24.60,   0.00, 270.00, 90.00);
CreateObject(7488, 1498.80, -1669.75, -24.60,   0.00, 270.00, 90.00);
CreateObject(7488, 1498.85, -1650.61, -24.60,   0.00, 270.00, 90.00);
CreateObject(7488, 1498.83, -1631.46, -24.69,   0.00, 270.00, 90.00);
CreateObject(7488, 1498.83, -1612.34, -24.69,   0.00, 270.00, 90.00);
CreateObject(7488, 1498.91, -1597.20, -24.69,   0.00, 270.00, 90.00);
CreateObject(7488, 1524.73, -1622.16, -24.70,   0.00, 270.00, 0.00);
CreateObject(7488, 1505.59, -1622.17, -24.70,   0.00, 270.00, 0.00);
CreateObject(7488, 1486.44, -1622.15, -24.70,   0.00, 270.00, 0.00);
CreateObject(7488, 1467.29, -1622.12, -24.70,   0.00, 270.00, 0.00);
CreateObject(7488, 1453.68, -1622.17, -24.70,   0.00, 270.00, 0.00);
CreateObject(7488, 1459.56, -1597.20, -24.69,   0.00, 270.00, 90.00);
CreateObject(7488, 1453.68, -1672.19, -24.74,   0.00, 270.00, 0.00);
CreateObject(7488, 1453.64, -1689.30, -24.70,   0.00, 270.00, 0.00);
CreateObject(9339, 1482.01, -1718.27, 12.92,   0.00, 90.00, 270.00);
CreateObject(9339, 1455.90, -1718.27, 12.92,   0.00, 90.00, 270.00);
CreateObject(9339, 1515.53, -1704.52, 12.92,   0.00, 90.00, 0.00);
CreateObject(9339, 1503.17, -1718.26, 12.92,   0.00, 90.00, 270.00);
CreateObject(9339, 1515.53, -1678.62, 12.92,   0.00, 90.00, 0.00);
CreateObject(9339, 1515.53, -1629.30, 12.92,   0.00, 90.00, 0.00);
CreateObject(9339, 1501.86, -1606.31, 12.92,   0.00, 90.00, 90.00);
CreateObject(9339, 1515.54, -1618.66, 12.92,   0.00, 90.00, 0.00);
CreateObject(9339, 1475.78, -1606.28, 12.92,   0.00, 90.00, 90.00);
CreateObject(9339, 1443.55, -1620.02, 12.92,   0.00, 90.00, 180.00);
CreateObject(9339, 1455.95, -1606.34, 12.92,   0.00, 90.00, 90.00);
CreateObject(9339, 1443.54, -1695.19, 12.92,   0.00, 90.00, 180.00);
CreateObject(9339, 1443.59, -1645.92, 12.92,   0.00, 90.00, 180.00);
CreateObject(9339, 1443.56, -1704.62, 12.91,   0.00, 90.00, 180.00);
CreateObject(2887, 1458.69, -1741.90, 11.44,   90.00, 0.00, 0.00);
CreateObject(2887, 1503.23, -1741.94, 11.44,   90.00, 0.00, 0.00);
CreateObject(3872, 1461.62, -1747.50, 17.42,   180.00, 0.00, 120.90);
CreateObject(3872, 1502.28, -1748.24, 17.63,   180.00, 0.00, -275.90);
CreateObject(14467, 1465.78, -1749.00, 16.98,   0.00, 0.00, 180.00);
CreateObject(14467, 1495.97, -1748.79, 16.98,   0.00, 0.00, 180.00);
CreateObject(5710, 1552.64, -1675.97, 17.88,   0.00, 0.00, 180.00);
CreateObject(3851, 1553.59, -1691.23, 25.34,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1653.63, 13.58,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1653.63, 17.44,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1653.63, 21.43,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1653.63, 25.33,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1668.67, 25.33,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1668.67, 21.39,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1679.93, 25.35,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1679.93, 21.44,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1691.23, 21.44,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1702.45, 13.44,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1702.45, 25.34,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1702.45, 21.35,   0.00, 0.00, 0.00);
CreateObject(3851, 1553.59, -1702.45, 17.35,   0.00, 0.00, 0.00);
CreateObject(7666, 1564.53, -1675.29, 63.17,   0.00, 0.00, 29.60);
CreateObject(3471, 1548.36, -1680.80, 15.56,   0.00, 0.00, 180.00);
CreateObject(3471, 1548.42, -1670.41, 15.56,   0.00, 0.00, 180.00);
CreateObject(3437, 1547.89, -1668.10, 19.97,   0.00, 0.00, 90.00);
CreateObject(3437, 1547.99, -1683.85, 19.97,   0.00, 0.00, 90.00);
CreateObject(1886, 1549.38, -1675.83, 21.03,   0.00, 0.00, 90.00);
CreateObject(7666, 1549.22, -1675.99, 24.49,   0.00, 0.00, 29.80);
CreateObject(9915, 1479.05, -1648.73, 13.62,   0.00, 0.00, 90.00);
CreateObject(10023, 1479.24, -1610.14, 20.89,   0.00, 0.00, 0.00);
CreateObject(3511, 1492.98, -1642.56, 12.74,   0.00, 0.00, 0.00);
CreateObject(3511, 1489.42, -1649.62, 12.74,   0.00, 0.00, 346.23);
CreateObject(3511, 1483.28, -1652.76, 12.74,   0.00, 0.00, 340.89);
CreateObject(3511, 1475.63, -1652.88, 12.74,   0.00, 0.00, 287.25);
CreateObject(3511, 1469.65, -1649.08, 12.74,   0.00, 0.00, 274.18);
CreateObject(3511, 1466.63, -1635.68, 12.74,   0.00, 0.00, 182.65);
CreateObject(3511, 1466.01, -1642.83, 12.74,   0.00, 0.00, 221.79);
CreateObject(3511, 1469.09, -1629.75, 12.74,   0.00, 0.00, 139.97);
CreateObject(3511, 1488.82, -1629.41, 12.74,   0.00, 0.00, 20.15);
CreateObject(3511, 1474.28, -1626.26, 12.74,   0.00, 0.00, 108.47);
CreateObject(3511, 1482.43, -1625.96, 12.74,   0.00, 0.00, 52.90);
CreateObject(3511, 1492.88, -1635.81, 12.74,   0.00, 0.00, 358.12);
CreateObject(6965, 1479.84, -1638.66, 16.95,   0.00, 0.00, 0.00);
CreateObject(9833, 1479.34, -1638.70, 23.16,   0.00, 0.00, 0.00);
CreateObject(7666, 1483.28, -1750.58, 29.25,   0.00, 0.00, 299.77);
CreateObject(7488, 1498.78, -1708.12, -24.60,   0.00, 270.00, 90.00);
CreateObject(3437, 1494.97, -1749.54, 18.53,   0.00, 0.00, 90.00);
CreateObject(3437, 1490.30, -1738.57, 18.53,   0.00, 0.00, 90.00);
CreateObject(3437, 1467.42, -1749.65, 18.53,   0.00, 0.00, 90.00);
CreateObject(3437, 1471.87, -1738.45, 18.53,   0.00, 0.00, 90.00);
CreateObject(18783, 1504.98, -1631.91, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1504.97, -1616.75, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1484.99, -1616.71, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1465.05, -1616.68, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.17, -1616.68, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.17, -1636.66, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.14, -1648.89, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1493.94, -1636.72, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1473.96, -1636.70, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1494.01, -1656.71, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1505.00, -1651.82, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1505.02, -1671.83, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1505.05, -1691.79, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1505.13, -1707.74, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1485.22, -1707.76, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1465.29, -1707.83, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.19, -1707.86, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.27, -1688.05, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1454.08, -1668.85, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1474.11, -1656.50, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1473.69, -1676.26, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1485.19, -1676.58, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1479.98, -1691.98, 10.64,   0.00, 0.00, 0.00);
CreateObject(18783, 1460.22, -1693.12, 10.64,   0.00, 0.00, 0.00);
CreateObject(1597, 1446.20, -1688.02, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1446.72, -1657.00, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1446.73, -1667.87, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1446.25, -1699.61, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1446.27, -1712.65, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1512.69, -1654.76, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1512.52, -1666.07, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1512.49, -1697.90, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1512.69, -1711.52, 15.75,   0.00, 0.00, 0.00);
CreateObject(1597, 1512.63, -1678.05, 15.75,   0.00, 0.00, 0.00);
Imagini:

http://imageshack.us/photo/my-images/443/primarie1.jpg/
http://imageshack.us/photo/my-images/11/primarie.jpg/
http://imageshack.us/photo/my-images/337/primarie2.jpg/
38
FilterScript / WorldEdit | Design your world !
« Last post by DjDiskJoker on March 05, 2012, 04:26:17 pm »

Informatii :
WorldEdit este un editor de obiecte.Cu WorldEdit poti sa iti "aranjezi lumea" ! Este simplu,rapid si eficient.Poti sa creezi/stergi/salvezi obiectele.WorldEdit este un proiect deschis deci toate lumea ii poate face modificari.WorldEdit este cel mai bun/rapid IN-GAME editor de obiecte.Multumim ca folositi WorldEdit.
______________________________________________________________________________________________________________
Commands :
Code: [Select]
/whelp                         - Show script commands.
/wadd [modelid] [name]         - Adds a new object next to the player and selects it.
/wlang [id]                    - Select the language uses for player.
/wlistlangs                    - Show all languages implemented.
/wcopy [name]                  - Creates a copy of currently selected object.
/wdel                          - Deletes currently selected object and clears selection.
/wnext                         - List the objects next to player.
/wmode [m_xy|m_z|r_xy|r_z]     - Selects editing mode of currently selected object (move on map-X/Y Axis, move on map-Z-Axis, rotate on object-X/Y-Axis, rotate on object-Z-AXis.
/wsel [object name]            - Select object by name (the name you enterd for creating/copying an object).
/wdesel                        - Deselect any object selected.
/wgoto [object name]           - Go to a object with as same name.
/wstick <distance>             - Stick selected object to player to place it via player movement.
/wrelease                      - Detach an object sticked to the player.
/wfaktor [faktor]              - Set movement/rotation speed multiplier.
/wsaveall                      - Save all objects into file Objects.txt.
______________________________________________________________________________________________________________
Changelog :
Code: [Select]
[2/14/2012] Post adaugat pe Romania Super Games.
[2/14/2012] Scriptul a fost lansat.
[2/14/2012] Toate obiectele au fost adaugate.
[2/14/2012] Functia Multi-Language adaugata.
[2/14/2012] Functia Save-Objects adaugata.
______________________________________________________________________________________________________________
Limbi :
  • Engleza
  • Portugheza
  • Romana
______________________________________________________________________________________________________________
Caracteristici:
  • Cel mai rapid editor.
  • Usor de folosit.
  • Toate obiectele pot fi folosite.
  • Multi-Languages suportat.
  • Editor de obiecte Live.
  • Functia Save-All.
______________________________________________________________________________________________________________
Download :
Download .AMX + .PWN + SCRIPTFILES : Click aici !
Download cu Pastebin : Click aici !
Download .AMX : Click aici !
Download .PWN : Click aici !
Download SCRIPTFILES : Click aici !
______________________________________________________________________________________________________________
39
Salonul Serverelor / Romania Trucking Server [0.3D]
« Last post by DjDiskJoker on March 04, 2012, 01:21:41 pm »

HostName: Romania Trucking Server [0.3D]
Addresa:  trucking.zapto.org:7777
Jucatori:  x / 10
Mod:     Romania Trucking Server [0.3D]


Informatii:

Este un server TRUCKING
In acest joc tu esti un om care munceste in diferite joburi
Se fac UPDATES aproape in fiecare zi ( harti / filterscripts / etc )
Serverul este hostat de mine ( pentru moment ) si este in Engleza ( tradus in Romana 30 % )

Serverul cuprinde:
Sistem de admin de 6 nivele
Sistem de case
Sistem FaceBook
Niste textdraw-uri cu un steag , benzina , viteza ,etc
Sitem VIP de 3 nivele
XStreamer ( Sistem de obiecte )
Sistem de proprietati
Banking System
Holds
Vehicle Control System
Animatii
Sistem ANTI-HACK ( Detecteaza orice HACK si il raporteaza )




40
Recrutari Servere / Servere Oficiale
« Last post by DjDiskJoker on March 04, 2012, 12:46:45 pm »
Aici sunt puse serverele noastre oficiale ( recrutate )



Daca vrei sa ai si tu serverul langa aceste servere fa o cerere aici .
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